WCMX Foundation
Rules for Competition
2017 WCMX World Championship
April 22-23, 2017

In an effort to establish international rules for competition, the WCMX Foundation presents this to standardize goals. The number one priority of the WCMX Foundation is to be all inclusive to every level of physical disability, even in competitions. These rules are set as a starting point but will be evaluated through the process of time.

WCMX serves both kids and adults with a primary diagnosis of a physical disability. WCMX is a wheelchair sport. Individuals need to be able to understand directions in order to comprehend the safety precautions and instructions that come with participating in sports. Individuals with secondary disabilities will be evaluated on a case-by-case basis. Physical disabilities that WCMX serves include: Spinal Cord Injury, Traumatic Brain Injury, Stroke, Cerebral Palsy, Amputee, Multiple Sclerosis, Muscular Dystrophy, Neuromuscular Disease, Deaf/Hearing Impaired, Blind/Vision Impaired, Ambulatory, and all other physical disabilities.


Time Allotment – A time clock will start and end your run and will be visible to the entire area.

Each rider can preselect a soundtrack of their choosing for their run.

1 – Beginner Division – anyone that has the ability to compete in a wheelchair. Safety: All competitors are required to wear a helmet, elbow, and knee pads.

2 – Intermediate Division – advanced level of abilities in a wheelchair. Safety: All Competitors are required to wear a helmet.

3 – Professional Division – Professional track record of high level abilities in a wheelchair. Safety: All Competitors are required to wear a helmet.

Please note the event organizers reserve the right to move any competitor up in class if our judges see fit. We encourage everyone to challenge yourself and rise in a more difficult class. We do not encourage you to compete in an easier class just to win.

Judges: There will be three judges overseeing each competition. Ten points will be awarded for each of the following criteria, with a maximum total of 30 points:

– Tricks: Well executed, clearly identifiable, landed, number of tricks.

– Difficulty: Level of difficulty of tricks, variety.

– Originality & Flow: Has rider used all areas of the course? Do the tricks/line flow well together?

– Time Allotment: Deductions for not completing full time segment.

NOTE: Professional Division – No personal assistance allowed helping perform a trick in any capacity. Not applicable to lower classifications.


Each Rider is given 2 x 1 minute runs and the highest scoring run wins. This division is for those just getting started without age restrictions. Typically, riders would be doing basic tricks on ramps and more difficult tricks with limitations.


Each Rider is given 2 x 1 minute runs and the highest scoring run wins. The top three places in this category can be nominated to compete in the Professional Division.


Each Rider is given 2 x 2 minute runs and the highest scoring run counts for your Qualifying position.  The top Qualifiers then go into a Final, where they are given an additional 2 x 2 minute runs.  The higher of these 2 runs counts for your final position.


There will be 4 riders at a time for 10 minutes, top 2 go to the final. Finals, 4 riders will have 15 minutes.


– Prize Money for each Division predetermined at discrepancy of Event Organizer.
– Trophies will be awarded for all three competitions placing 1st, 2nd, and 3rd.

WCMX RULES OVERVIEW Competition Class & Judging Requirements

The WCMX is a new sport and we believe it will still be evolving for a while and it will be the same with the rules. Nowadays WCMX is the Para-sport more radical in the world, so we agree with you to establish levels: Professional, Intermediate and Beginner.

We also agree that because it is a new sport and there are still few riders, everyone should be classified due to their competence and not because of disability.

The goal of the WCMX World Championship is to gather worldwide athletes in order to show new tricks, styles and extreme limits to the WCMX sport.

To rank the athletes in their categories, we suggest the imposition of compulsory tricks and obstacles.

Level Test

It is mandatory to the athlete to perform maneuvers/tricks and ride obstacles showing his abilities to be:


The athlete must execute tricks at areas:


– Big Ramp: Execute the main ramp


– Ground: With only 2 wheels, do a 360°
– Stairs: Go downs the stairs forward and backwards, or something more extreme
– Rail: Ride the rail/handrail
– Jump: Big Step

Wheelchair Control

– Maintain control throughout the trick.


– We know most of the guys who are able to land these kind of tricks. Don’t make them show their best tricks before the competition starts! If there is one, we don’t know landed one of these tricks it could be possible to let him proof.

The athlete must complete 100% of the required tricks and obstacles. The athlete must complete the ride without any help.


The athlete must execute tricks at areas:


– Rad tricks in other areas of the skate park.
– Ground:With only 2 wheels, do a 360° or go forward and backward
– Transverse stairs and other Obstacles

Wheelchair Control

  • Maintain control throughout the trick.

The athlete can try to complete the Pro requirement but if he completes just part of the required tricks and obstacles he is automatically in the Intermediate Level.

If the athlete completes the ride with any help he is automatically in the Intermediate Level.


Wheelchair Control

  • Maintain control throughout the trick.

If the athlete cannot perform all the required tricks and obstacles,  this athlete automatically goes to the beginner level.

In such cases, it should be offered practical training workshop to teach the athletes to get better trunk control and to improve freedom to perform better tricks and also to overcome obstacles.

As the first edition of the World Championship was hosted at Alliance Skate Park Grand Prairie in Texas, the degree of difficulty of the tricks it should be classified and established by there. Even more because in the Alliance Skate park there are all kind of ramps for the athletes to execute the requirements for all levels:

– Aerial: big ramp
– Street: stairs, rail and solo tricks
– Extreme: big ramp, mini ramp and different ramps that the athletes can execute tricks like backflip, hand plant, Front flip, Double Backflip, Fake 360 flip, Forward flip and others Extreme Tricks.